

To figure out the mixability it is best to check the beats per minute (bpm) of different tracks with this tool. Use G to group the cut music parts of a clip, so you don't mess things up when moving around tracks on the timeline)ħ. maybe I can cut a long progressive track into something more suitable (I did that a lot with music in the Legacy Project. what parts of each music clip do I want to use (I just cut off everything I don't need)ĥ. To figure that out it can be helpful to do a rough cut: A, B, C, D, E, F.Ĥ. what music fits to different clips or type of gameplayģ. what music fits to Savage gameplay in generalĢ. I then copy the remaining music clips into the Vegas document with the clip overview. Music that is banned in certain countries gets removed from my list (unless there are really no good alternatives). I upload all to youtube and check their copyright status in the video manager. It now exports all music clips as separate videos. Then I go to Tools > Scripting > Batch Render and select Sony AVC > Internet 320x240-25p. Then I double click above each clip to select them individually and press R to create a new region for each. I create a new document with 320 x 240 25 fps Sony Vegas, load in all music that I would consider using. Music and Video Arrangement Music Copyright Check This serves as an orientation, so I won't accidentally chain all top clips together or add clips I didn't want in. Now the text stays above the clips and gets cut and expanded with them. Once done I write the rating as a text above each clip and group the text tracks to the game footage with G (ungroup is U).

Then I watch all clips and rate them by moving them on the timeline to a number. I create a new document with 1280 x 720 30 fps in Sony Vegas and load in all preview footage from the folder v_pre, create markers in the timeline by pressing M and name them from 1 to 10. Then I name all captured gameplay after the demos: crossroads_1730.avi and move them into the folder v_pre. I move all demos into the folder demo.Ĭlip Overview Capturing Preview Footage Īfterwards I capture all demos with FRAPS at a low resolution and frame rate (1280 x 720 30 fps). Important is that this name will stay during the whole workflow. You could also name it after content, like tempest_mo. Then I gather all demos and name them after map and demotime: crossroads_mo
#SAVAGE XR DUEL TUTORIAL MOVIE#
Preparation Creating a Folder Structure īefore starting on the movie project I create a folder structure for the different types of data I'm going to use:įolder for after effects files and clan iconsįolder for final edited high res 60 fps clips (MP4)įolder for final edited low res 30 fps clips (MP4)įolder for low res 30 fps preview footage with HUD (AVI)įolder for high res 60 fps raw footage (AVI)
